When she is reduced to fewer than 0 hit points, she doesn't die until her negative hit point total exceeds double her Constitution score. Pathfinder - Shaman Spirits Breakdown | RPGBOT For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. The nature of this manifestation depends on the shaman's spirit, and is described in the spirit's entry. 4th-Level Shaman Spells: adjustable polymorph, air geyser, anti-incorporeal shell, ball lightning, command plants, control water, cure critical wounds, curse of burning sleep, detect scrying, dismissal, divination, divine power, earth glide, false life (greater), familiar melding, fear, giant vermin, ice storm, imbue with spell ability, inflict critical wounds, magic weapon (greater), neutralize poison, persistent vigor, planar ally (lesser), poison, rain of frogs, reincarnate, repel vermin, restoration, ride the waves, sands of time, scrying, sending, slowing mud, solid fog, spike stones, spit venom, summon nature's ally IV, thorn body, tongues, wandering star motes. She must make this selection each day when she prepares her spells. At 10th level, the shaman receives Greater Trip as a bonus feat. | PF2 SRD A shaman who selects the lore spirit appears far wiser and knowing that her age would suggest. This swim speed means the target also gains the standard +8 bonus on Swim checks and the ability to take 10 on Swim checks even while distracted or endangered. When she calls upon one of this spirit's abilities, a hungry spectral flame dances around her body. Touch of the Grave (Su): As a standard action, the shaman can make a melee touch attack infused with negative energy that deals an amount of damage equal to 1d4 points + 1 point for every 2 shaman levels she possesses. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. Greater Spirit Ability: A shaman who chooses the bones spirit as her spirit or wandering spirit gains the following ability upon having access to the greater version of that spirit. She also adds the hexes possessed by that spirit to the list of hexes that she can use with the hex and wandering hex class features. The shaman gains cold resistance 30. Legal Information/Open Game License. The Build is a very defensive orientated focusing on Water Sight (The Waves Mystery Revelation) and Obscuring Mist to have concealment from level one, to then deliver Hexes through Hex Strike between levels 5 & 10. | FateCoreSRD In addition, as a standard action, she can cause jagged pieces of stone to explode from her body in a 10-foot-radius burst, dealing 1d6 points of piercing damage per 2 shaman levels she possesses. Table: Alternate Favored Class Bonuses; Race Bonus Source; Paizo; Core Races; Dwarf: Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). Manifestation: Upon reaching 20th level, the shaman becomes a spirit of battle. 8th-Level Shaman Spells: animal shapes, blood mist, circle of clarity, create greater undead, cure critical wounds (mass), destruction, discern location, earthquake, fire storm, horrid wilting, inflict critical wounds (mass), irresistible dance, planar ally (greater), resurrection, stormbolts, summon nature's ally VIII, sunburst, whirlwind. School transmutation [water]; Level bloodrager 4, cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, witch 4, Casting Time 1 standard action Components V, S, Range touch Target creature touched Duration 1 hour/level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless). The target creature must decide to use this benefit before the first roll is made. When she calls upon one of this spirit's abilities, a ghostly wind whips her hair and clothes about, and the unpleasant stench becomes more prominent. She can take 20 on all Knowledge checks, including checks for skills in which she isn't trained. The spirit animal can then deliver the touch spell just as the shaman would. Benefit of Wisdom (Ex): The shaman relies on wisdom rather than intellect to gain and retain knowledge. The shaman gains fire resistance 30. In cold conditions, the armor bonus (and DR bonus) increases by 2; in very hot conditions it decreases by 2. Once affected by this hex, the creature cannot be the target of this hex again for 24 hours. A successful Will saving throw negates this effect. Deep Spirit: A deep shaman must choose the waves spirit. 224 Aura varies; CL varies Slot neck; Price 8,000 gp (Heavens), 8,000 gp (Wind), 10,000 gp (Flame), 10,000 gp (Stone), 10,000 gp (Waves), 12,000 gp (Battle), 12,000 gp (Bones), 12,000 gp (Life); Weight 1 lb. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours. At 8th and 16th levels, the bonuses provided by this ward increase by 1. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. | Dungeon World SRD Spells - PF2 SRD - d20PFSRD At 10th level, the shaman receives Acrobatic Steps as a bonus feat. While this feature is active, she gains the spirit ability granted by the spirit. When a warded creature is attacked with an arrow, ray, or other ranged attack that requires an attack roll, that attack suffers a 20% miss chance. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. She doesnt need to possess these feats to use this ability. At 16th level, this hex works as beast shape iii. The animal gains electricity resistance 10. Cinder Dance (Ex): The shaman's base speed increases by 10 feet. To finally combo off Wintry Touch from the Oracle Mystery, and Beckoning Chill of the Shaman Spirit. At 11th level, any weapon she wields is treated as a thundering weapon. | FateCoreSRD Spirit Magic Spells:color spray (1st), hypnotic pattern (2nd), daylight (3rd), rainbow pattern (4th), overland flight (5th), chain lightning (6th), prismatic spray (7th), sunburst (8th), meteor swarm (9th). Spirit Animal: The shaman's spirit animal looks as though it's made out of earth and stone, with tiny gemstones embedded in its flesh. Metal Curse (Su): The shaman causes a creature within 30 feet to become slightly magnetic until the end of the shaman's next turn. She can use these abilities for a number of rounds per day equal to her shaman level, but these rounds do not need to be consecutive. The shaman can use this ability three times per day, but she must wait 1d4 rounds between uses. At 9th level, you can assume the form of a Medium water elemental, as elemental body II. Given the amount you have to pay in feats etc to get it and how late it shows up clearly not. Wind Ward (Su): The shaman can touch a willing creature (including herself) and grant a ward of wind. Bonus Spells: touch of the sea (2nd), slipstream (4th), water breathing (6th), wall of ice (8th), geyser (10th), fluid form (12th), vortex (14th), seamantle (16th), tsunami (18th). These divine adventurers draw upon their power to shape the world and expand the influence of their spiritual patrons. Her animal companion gains fast healing 1; if the spirit animal already has fast healing, its fast healing increases by 1. | PF2 SRD Requirements You're in Reflective Ripple Stance. Curse of Suffering (Su): The shaman causes a creature within 30 feet to take more damage from bleed effects and causes its wounds to heal at a slower rate. New Pages | Recent Changes | Privacy Policy, Oracle Mysteries - Jon Brazer Enterprizes. Deathly Being (Su): If the shaman is a living creature, she reacts to positive and negative energy as if she were undeadpositive energy harms her, while negative energy heals her. Spirit Magic Spells: Cause fear (1st), false life (2nd), animate dead (3rd), fear (4th), slay living (5th), circle of death (6th), control undead (7th), horrid wilting (8th), wail of the banshee (9th). Chant (Su): A shaman can chant as a move action. Hit them again while they're entangled from this effect, and the duration increases. Pathfinder Roleplaying Game: Ultimate Magic, Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. This DR increases by 1 for every 4 shaman levels she possesses beyond 8th. While enclosed in the cocoon, she's considered helpless. It gains a +2 bonus on Initiative checks and a +4 bonus on Stealth checks. Check out our other SRD sites! Hexes: A shaman who chooses the lore spirit can select from the following hexes. At 16th level, the miss chance increases to 50%. At 11th level, any weapon she wields is treated as a shocking weapon. Spirit Magic Spells: Magic stone (1st), stone call (2nd), meld into stone (3rd), wall of stone (4th), stoneskin (5th), stone tell (6th), statue (7th), repel metal and stone (8th), clashing rocks (9th). | ACK-SRD Once per day, she can cast power word kill, but the spell can target a creature with 150 hit points or fewer. The shaman can use this ability once per day. Hexes:A shaman who chooses the heavens spirit can select from the following hexes. Spirit Magic Spells: Enlarge person (1st), fog cloud (2nd), magic vestment (3rd), wall of fire (4th), righteous might (5th), mass bull's strength (6th), control weather (7th), earthquake (8th), storm of vengeance (9th). If the shaman changes her wandering spirit, any prepared spirit magic spell belonging to that spirit becomes an open spell slot. 0-Level Shaman Spells: Arcane mark, bleed, create water, dancing lights, daze, detect magic, detect poison, guidance, know direction, light, mending, purify food and drink, read magic, resistance, stabilize, touch of fatigue, virtue. Manifestation: Upon reaching 20th level, the shaman becomes a spirit of nature. The shaman gains the ability to converse with that kind of animal as if she were under the effects of speak with animal. In addition, the shaman can see in supernatural darkness, is constantly under the effects of endure elements, and doesn't need to breathe. Both the Waves revelation and spirit have a lot of good stuff in them. Spirit Animal: The shaman's spirit animal appears to be quiet and unassuming. Each shaman must choose a time when she spends 1 hour each day in quiet contemplation with her spirit animal to regain her daily allotment of spells. Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. | Forge Engine SRD Sightless creatures cannot be affected by this ability. My first thoughts are Extra Revelations, maybe some metamagic feats to alter the playing field during ship-to-ship combat. Additionally, 1 sunlight syndrome point is removed, if the drinker has any. Spirit Ability: A shaman who chooses the flame spirit as her spirit or wandering spirit gains the following ability. | 4 Color SRD (Astonishing Super Heroes) | Here Be Monsters Blizzard (Su): As a standard action, you can create a blizzard of snow and ice. | Basic Fantasy SRD What are some of the best Witch spells and Hexes. : r/Pathfinder_RPG A successful Fortitude saving throw negates this effect. At 8th level, the bonus increases to +3 and lasts for 1 minute. Strix (Pathfinder #101: The Kintargo Contract pg. | Monad Echo SRD You can use this armor for 1 hour per day per oracle level. New Pages That is the idea anyway. Forecasts are available worldwide. Manifestation: Upon reaching 20th level, the shaman becomes a being of acid and earth. Your sight is still obscured beyond 5 feet as normal in these conditions. You must be at least 7th level to select this revelation. Manifestation: Upon reaching 20th level, the shaman becomes the spirit of heaven. This animal is her conduit to the spirit world, guiding her along the path to enlightenment. Her gaze can penetrate a number of feet equal to her shaman level (or a number of inches equal to her shaman level of metal). Fluid Travel (Su): You can walk on liquid as if it were a solid surface. At 14th level, a shaman can select two wandering hexes each day instead of one. She also gains a +10 competence bonus on all Knowledge, Linguistics, and Spellcraft checks. | Cepheus SRD Tips for building a Waves mystery Oracle? : r/Pathfinder_RPG - Reddit Wandering Hex: At 6th level, a shaman can temporarily gain the use of one of the hexes possessed by either one of her spirits. This electricity deals no damage to the animal or any creature that touches the animal. If she dies, she's reborn 3 days later in the form of a star child, maturing over the course of 7 days (as reincarnate). The mist dissipates after it causes an attack to miss because of concealment or after 1 minute, whichever comes first. Your faith in the Wind and the Waves helps you navigate through all manner of mist or haze. | Gods and Monsters SRD To prepare or cast a spell, a shaman must have a Wisdom score equal to at least 10 + the spell's level. | True20 SRD The shaman doesn't need to meet the prerequisites of these feats. Spirit Animal: The shaman's spirit animal gives off a ghostly glow and seems nearly transparent. Role: Shamans make for potent divine spellcasters, capable of using divine spells and the power of their spirits to aid their allies and destroy their foes. Waves | Pathfinder Wrath of the Righteous Wiki At 8th and 16th levels, the penalty increases by 2 and the duration increases by 1 round. She is never slowed by such effects, and she doesn't need to attempt Acrobatics checks to move across such surfaces. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks. This effect lasts until the warded creature is hit or fails a saving throw. These spells are cast like any other spell, but they are not expended when cast and may be used again. Compare it to a Shaman who spends their 1st 2 feats on weapon focus claws and hex strike and 1st hex on witch hex = slumber. Source PRG:TWoVHD. Although a shaman's spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it. Wave Strike (Su): As a standard action, the shaman can perform a melee touch attack that drenches a creature and pushes it away. | Open Fantasy SRD A shaman who selects the nature spirit takes on an appearance that reflects the aspect of the natural world she has the closest connection to. The target does not heal damage from cure spells and does not benefit from any spells or effects that remove conditions. Spirit Animal: The shaman's spirit animal appears to be a beautiful and very healthy version of its species, and seems especially vibrant and full of life. Levels of different classes that are entitled to gain familiars stack with shaman levels for the purpose of determining any spirit animal abilities that depend on the shaman's level. This resistance increases to 10 at 5th level and 20 at 11th level. A nature shaman from the forest has a green tinge to her skin and hair, with eyes of sparkling emerald and the scent of green leaves and flowers about her. 9th-Level Shaman Spells: elemental swarm, energy drain, etherealness, foresight, heal (mass), polar midnight, shambler, shapechange, soul bind, storm of vengeance, summon nature's ally ix, tsunami, wail of the banshee, winds of vengeance. This duration does not need to be consecutive, but it must be spent in 1-hour increments. Though this effect does not harm the creature, it does cause the creature to emit light like a torch, preventing it from gaining any benefit from concealment or invisibility. | 2d20SRD Spirit Ability: A shaman who chooses the nature spirit as her spirit or wandering spirit gains the following ability. 2nd-Level Shaman Spells: Aid, alter self, animal messenger, animal purpose training, animate dead (lesser), augury, barkskin, bear's endurance, beastspeak, bull's strength, buoyancy, burning gaze, calm emotions, commune with birds, cure moderate wounds, darkness, delay poison, eagle eye, eagle's splendor, enthrall, false life, flame blade, focused scrutiny, fog cloud, gentle repose, ghostbane dirge, glide, guiding star, hold person, imbue with elemental might, inflict moderate wounds, levitate, life pact, owl's wisdom, remove paralysis, resist energy, restoration (lesser), scare, shield companion, sickening entanglement, spiritual weapon, summon nature's ally II, summon swarm, tree shape, warp wood, web shelter, wood shape. | GumshoeSRD If the shaman and the spirit animal are in contact at the time the shaman casts a touch spell, she can designate her animal as the "toucher." | Monad Echo SRD Untamed Spirit | Pathfinder Wrath of the Righteous Wiki Waves - Spirits - Shaman - Archives of Nethys: Pathfinder RPG Database At 8th and 16th levels, the ward affects one additional attack. This is a mind-affecting effect. Shop the Open Gaming Store! Ward of Stone (Su): The shaman touches a willing creature (including herself) and grants a ward of stone. We're planning on running the campaign all the way through so any advice for character creation, late game, and anything in between helps. Void Adaptation (Su): The shaman gains darkvision out to 60 feet. The random stolen thoughts remain in the shaman's mind for a number of rounds equal to her Charisma modifier (minimum 1), and she can treat the knowledge gained as if she had used detect thoughts. | d20 Anime SRD You may use this ability a number of times per day equal to your Charisma modifier. Manifestation: Upon reaching 20th level, the shaman becomes a being of air and electricity. Your sight is still obscured beyond 5 feet as normal in these conditions. Once affected, the creature cannot be the target of this hex again for 24 hours. When the shaman casts a spell with the water descriptor, she does so at 1 caster level higher. A creature affected by this hex cannot be affected by it again for 24 hours. The target gains the ability to breathe water and a swim speed of 30 feet. Ever since participating in this thread, I have had this idea brewing for a melee Waves Spirit Guide Oracle, that I have not been able to get out of my head (We have all been there don't deny it). 7th-Level Shaman Spells: animate plants, cloak of dreams, control weather, creeping doom, cure serious wounds (mass), fairy ring retreat, harm, heal, ice body, inflict serious wounds (mass), liveoak, plane shift, regenerate, restoration (greater), scrying (greater), stone tell, summon nature's ally VII, sunbeam, transport via plants, vision, vortex, wind walk. Shamans gain access to the following spells. She automatically succeeds at saving throws against massive damage. To finally combo off Wintry Touch from the Oracle Mystery, and Beckoning Chill of the Shaman Spirit. At 11th level, you can assume the form of a Large water elemental, as elemental body III. If a shaman possesses such levels in other classes, her spirit animal always uses the shaman rules for spirit animals, not those used for familiars of other classes (such as witches, wizards, or sorcerers with the arcane bloodline). A nature shaman from the tundra is typically alabaster pale, with platinum hair and crystal blue eyes, and her skin always seems strangely cold. Contents [ show] Class Skills: An oracle with the waves mystery adds Acrobatics, Escape Artist, Knowledge (nature), and Swim to her list of class skills. This ability allows her to channel positive energy or cast a cure spell as a swift action.
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